Designing for Movement: the Case of Sports

(Design für Bewegung: der Fall des Sports)

We have identified six themes we identified as interesting for future work in movement based interaction design for sports: the central position of the subjective feeling, the core of sports is enough, feeling did not prevent injury, non-interpretive representations, the shortcomings of logging biodata, and temporality of feedback. The themes are grounded in technical explorations for golf and running and a set of interviews with athletes. Here, we outline findings from our work to illustrate these themes.
© Copyright 2014 Proceedings of the 2014 International Workshop on Movement and Computing. Veröffentlicht von ACM. Alle Rechte vorbehalten.

Bibliographische Detailangaben
Schlagworte:
Notationen:Naturwissenschaften und Technik
Veröffentlicht in:Proceedings of the 2014 International Workshop on Movement and Computing
Sprache:Englisch
Veröffentlicht: New York ACM 2014
Schriftenreihe:MOCO '14
Seiten:130
Dokumentenarten:Artikel
Level:hoch